
3D
Environments
This section features my work in 3D environment art—building worlds that support gameplay, tell stories, and create atmosphere. From modular interiors to open landscapes, these spaces are designed with mood, scale, and function in mind. Whether stylised or realistic, each environment is a chance to shape how players feel as they explore.
Props
Here you’ll find a variety of props I’ve modelled to populate and enrich game worlds. I focus on clean topology, efficient UVs, and texturing that fits both style and context. From everyday objects to interactive items, each prop is designed to feel grounded in its environment while supporting gameplay and visual storytelling.
Characters
This section showcases my character art—bringing digital personalities to life through modelling, sculpting, and texturing. I enjoy crafting both stylised and semi-realistic characters, with attention to anatomy, silhouette, and expression. Each piece is created with animation and game-readiness in mind, aiming to strike a balance between technical efficiency and strong visual identity.


